When the Hell House casts Barrier Shift, it's preparing to change colors, and with it, its elemental vulnerabilities. It subsequently brings out its tail laser. In the Final Fantasy VII Remake, your trip through Chapter 9 takes an unavoidable detour into gladiatorial combat, when Madam M books you into a tournament at the Colosseum. We've got a lot more tips, tricks, and articles about the Final Fantasy VII Remake here on Prima. Make sure she's got access to all four elemental spells: Aero, Fire, Thunder, and Blizzard. He has won World War II 49 separate times. It's also worth abusing Chapter Select specifically to grind AP for your Poison Materia, as the 3rd-rank Bioga spell does an enormous amount of damage to the Hell House. That's why you've got Revival Materia. The Hell House requires some patience and strategy. IV, a special item that grants 10 SP to Barret. Your primary concern here is keeping both characters alive through the Sentinel's storm of missiles, bullets, claw swipes, and electrical fields, which should always take priority over inflicting extra damage on the Sentinel. IX of Telluric Prophecies, a Manuscript for Aerith. It's already a chaotic fight on Normal, but on Hard, its damage output gets even worse, it gains much more health, and it can occasionally cough up 3 Tonberries for backup. It's safer to position both your characters behind the convenient piles of debris, which will fully absorb the laser. The Scorpion Sentinel is effectively the final boss of Chapter 1. Once you've reached the third phase, don't let the chaos overwhelm you. Just ignore the Cutter and Sweeper and watch the Hell House trample them. You're better off using him as a backup healer while Aerith carries the mail. When it transforms, that marks the beginning of its second phase. In the latter event, you can't use your second character to release the gobbled one the way you can with Bound, but you can heal them through it until the Hell House lets them go. It's tempting to do some extra damage while the Sentinel is winding up to fire, but that's dangerous if you're playing this fight for the first time. You may not feel like you're doing a lot of damage at first, and the Sentinel does a lot more damage than the simple guards and drones you've been fighting so far, but you should have more than enough assorted potions and ethers to survive. (This is also your first opportunity to get the Bonds of Friendship Trophy.). As your Assess Materia can tell you, the Hell House's elemental weakness changes based upon the color of its windows at the time. You need to target and destroy its Left and Right Legs to stagger it and finish it off before the auto-repair brings its health back up. The first new feature is a Chapter Select mode. On Normal mode, it's a lengthy fight that serves as a trial by fire; on Hard, while it doesn't get any more mechanically complex, the Sentinel's damage output spikes dramatically. He likes survival horror, Marvel Comics, and 2D fighters, so that one part of Marvel vs. Capcom Infinite where Spider-Man teams up with Frank West and Chris Redfield was basically his fanboy apotheosis. It may be tempting to try and burn the Sentinel straight down with Thundaga, but instead, focus on staying alive and whittling it down. about Every boss also gets that much harder, adopting new strategies and becoming much more difficult to beat. Thomas has been writing about video games in one capacity or another since 2002. Final Fantasy VII Remake Chapter Select is a Time Warp. Keep your party's health high with Cloud while Aerith hits the Hell House's weak points with the appropriate elemental magic. We're going to go through them all one by one, for new players and veterans alike. No matter what you do, this will still be a long-ish fight, and remember, you've got a few rooms of Shinra goons to go through after this. Published May 8, 2020, 12:49 a.m. Read this guide on how to beat Hard Mode in Final Fantasy 7 Remake (FF7 Remake, FF7R). You can access this by going to the Main Menu and selecting System > Chapter Select. Your reward for beating the Sentinel on Hard Mode is Sharpshooter's Companion Vol. about You can strip a lot of its HP off by keeping it consistently poisoned throughout the fight. Here's what to expect from the optional fights in the Colosseum, Everything to know and learn about Moogle Medals. When you play the Final Fantasy VII remake on Hard Mode, it's not quite a different game, but it does mark a substantial priority shift. One funny note is that the Hell House also summons a Cutter and Sweeper into the fight when it's at around 25% health remaining. As in all of Hard Mode, preparation is key here. Give yourself a pat on the back, and commiserate with us about those damned Tonberries via our official Twitter, @PrimaGames. If you decide to summon anything at all against Hell House, use Chocobo and Moogle. This is about patience and learning the system. You do have a slight grace period whenever they arrive as they take a moment to stand up, which is a great opportunity to switch to Cloud and murder all three of them as fast as you possibly can. The Scorpion Sentinel is effectively the final boss of Chapter 1. Upon completing Final Fantasy VII Remake the first time, you’ll unlock chapter select and hard mode. If you can't survive against the Sentinel's onslaught, you aren't ready for the rest of Hard Mode yet. You don't actually have to deal with them yourself, though, as the Hell House's various charge attacks in its third phase are as lethal to its buddies as they are to you. Final Fantasy VII Remake. Final Fantasy VII Remake Hard Mode: Defeating the Scorpion Sentinel. It regains its elemental vulnerability at this point, and loses it again afterward, so switch to Aerith and seize the advantage. One Fire spell should be enough to take it out, but until you do, you can't do much to it at all. Check in with us on Twitter @PrimaGames. Eventually, you'll push it into its third and final phase, where the Hell House pulls out all the stops. Equip both characters with Element and Lightning Materia so their basic attacks inflict electrical damage, which targets the Sentinel's weak point. You can lose a lot of progress against the Hell House if you pull out, say, Ifrit when it's capable of absorbing fire damage. The Hell House requires some patience and strategy. Save big moves, like Limit Breaks, for when the Hell House is Staggered. Check the following table to see what you need to hit it with: Dodge the Hell House's explosive stuffed toys, and block when it flies up to hit you with Chair Salvo. Just like in Normal Mode, the Sentinel on Hard Mode is a rude introduction to the new status quo. Make sure that both Cloud and Aerith have Revival Materia equipped, as well as HP/MP Up. After a short period of time where it raises a shield, it gains access to all of its attacks from the previous two phases, as well as a full-on aerial bombardment called Heavensward. From 100% to 75% health, it mostly smacks you around with its claws and tail while firing barrages of missiles. At 25%, the Sentinel engages its auto-repair unit. They're the only summons you have access to at this point that don't do any elemental damage. If you need help with something else, our game hub has an ever-increasing number of short guides to virtually every facet of FF7R, including: The Scorpion Sentinel is your first real challenge in Final Fantasy 7 Remake. At this point, the Hell House loses its rotating elemental weaknesses and its physical damage resistance, but gains a sort of waddling charge move and the ability to swallow one of your characters whole. For beating the Hell House on Hard Mode, you receive Vol. Fortunately, neither of them have a lot of health. You can't rely on your stash of items to get you through the game, and MP gets a lot harder to replenish in the field. It's also a good time to top off your health, using potions or Barret's Cure spell. A poorly-equipped Cloud is initially dead weight in this fight, as the Hell House takes almost no damage from melee attacks in its first phase. It serves as what's essentially an extended tutorial for the remake's new combat system, complete with Cloud and Barret angrily explaining game features to one another. How long did it take you to beat on your first time through? It's easier to block the missiles than to try to dodge or outrun them. There have been long fights before in the FF7 remake, but this is the first one that's actually complex. You can't brute-force this one with a stack of Hi-Potions and direct violence. This saves you ATB that could otherwise be going towards Magnified Cure spells. Includes walkthrough hard mode tips, differences, how to recover MP, rewards and strategies! Check out our game hub for more, including: Once you beat the Hell House in the Final Fantasy VII Remake, you've overcome one of the toughest challenges the game has to offer. Make liberal use of HP and MP Up Materia to raise both your characters' health and mana pools; survivability counts for a lot more than raw damage output. This is one of the toughest fights in the game, and requires you to learn its patterns before you can succeed. Where to find the ultimate accessory, Gotterdammerung. Keep healing, watch the Sentinel's patterns, and be ready when you have to act quickly. It's a bright spot in what's otherwise a truly grueling fight. Final Fantasy VII Remake. Hard Mode Differences It'll absorb and be healed by spells that match its windows, and take extra damage from the opposite color of magic. Given how much is going on during the Hell House fight, though, you may get sniped by Chef's Knife once or twice anyway. While it probably won't get to use it more than a couple of times, the Sentinel can also grab one of your characters and start to grapple him. Thomas has been writing about video games in one capacity or another since 2002. The Hell House may use the odd elemental attack in its second phase, and its windows will change color when it does. Once you beat Final Fantasy 7 Remake, you’ll unlock two notable features that will keep the adventure going: The ability to use chapter select and Hard Mode.
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